Pengembangan Buku Kitabah Arabiyah lil Athfal Terintegrasi Gamifikasi Digital Blooket untuk Pembelajaran Keterampilan Menulis Bahasa Arab / Developing a Kitabah Arabiyah lil Athfal Book Integrated with Blooket Digital Gamification for Arabic Writing Skills

Fithri Salsabila, Nurul Murtadho, Nurhidayati Nurhidayati

Abstract


This study aims to develop and evaluate the feasibility of the Kitabah Arabiyah lil Athfal (TARBIYA) book integrated with Blooket digital gamification through a QR Code as a supporting medium for Arabic writing skills instruction. The study employed a Research and Development (R&D) method using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The product was developed in three volumes, with materials arranged progressively, ranging from letter recognition and letter connection, to writing vocabulary and simple sentences, and finally to constructing basic sentence structures and paragraphs. Validation was conducted by subject-matter and media experts, while a limited trial involved 60 students from Grades I–VI at SDIT Mutiara Ummat Trenggalek and an Arabic language teacher. The validation results showed scores of 95% for the material aspect and 98% for the media aspect. Student responses reached 89%, while the teacher's response reached 90%. These results indicate that the TARBIYA book integrated with Blooket has a high level of validity and feasibility and is practical for use in learning. The integration of gamification provides an alternative form of assessment that is more interactive and engaging for students. However, the effect of the product on improving students' Arabic writing skills cannot yet be concluded causally, as this study did not employ an experimental design or pretest–posttest measurements.

Penelitian ini bertujuan mengembangkan dan menguji kelayakan buku Kitabah Arabiyah lil Athfal (TARBIYA) yang diintegrasikan dengan gamifikasi digital Blooket melalui QR Code sebagai pendukung pembelajaran keterampilan menulis bahasa Arab. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Produk dikembangkan dalam tiga jilid dengan materi yang disusun secara bertahap, mulai dari pengenalan dan penyambungan huruf, penulisan kosakata dan kalimat sederhana, hingga penyusunan struktur dan paragraf sederhana. Validasi dilakukan oleh ahli materi dan ahli media, sedangkan uji coba terbatas melibatkan 60 peserta didik kelas I–VI SDIT Mutiara Ummat Trenggalek serta guru bahasa Arab. Hasil validasi menunjukkan persentase 95% untuk aspek materi dan 98% untuk aspek media. Respons peserta didik mencapai 89%, sedangkan respons guru mencapai 90%. Hasil tersebut menunjukkan bahwa buku TARBIYA terintegrasi Blooket memiliki tingkat validitas dan kelayakan yang tinggi serta praktis digunakan dalam pembelajaran. Integrasi gamifikasi memberikan alternatif evaluasi yang lebih interaktif dan menarik bagi peserta didik. Namun, pengaruh produk terhadap peningkatan capaian keterampilan menulis belum dapat disimpulkan secara kausal karena penelitian ini belum menggunakan desain eksperimen atau pengukuran pretest-posttest.


Keywords


Arabic Writing Skills; Kitabah Arabiyah lil Athfal; Blooket; Digital Gamification; QR Code

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DOI: https://doi.org/10.36915/la.v7i2.645

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